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Samuel Thompson
Samuel Thompson
Concept Artist
Los Angeles, United States of America

Summary

After a Bachelors in Digital Media, and Masters in Computer Science, I began work in the game industry in 2011 - Where I specialize in broad-spectrum rapid ideation, character design, and illustrated UI assets.

I have a great love of high energy teams, collaborative environments, and complex design problems. And having worked on both small teams of less than five, and full productions of over 200, I adapt quickly to new tasks, communicate effectively across multiple disciplines, and always endeavor to energize every team I work with.

Skills

Concept ArtUI DesignCharacter DesignWorld BuildingDigital PaintingTexturing3D Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush

Experience

  • Art Director (Freelance) at Windwalk Games
    Los Angeles, United States of America
    August 2019 - Present

    Creating UI, game and marketing assets, as well as assisting in the artistic direction and development of the upcoming Steam game 'Enemy On Board'

  • Concept Artist at Freelance
    Los Angeles
    March 2016 - Present

    Designing characters, props, logos, and UI assets for projects such as League of Legends, PUBG, Vainglory, Shardbound, the Aquatic Moon art studio

  • Concept Artist at Riot Games
    Los Angeles, United States of America
    September 2011 - February 2016

    Worked on multiple Champions and over 40 Skins for League of Legends; Collaborated extensively with the world building team on crests and logos for the various League of Legends factions; As well as helping to design trophies, medals, and championship rings for eSports tournaments, including the World Championship ‘Summoner's Cup’

  • 3D Animation TA (Student) at Brandeis University
    Waltham, United States of America
    September 2010 - May 2011

    Assisted in teaching fundamentals of 3D modeling, texturing, rigging and animation, through critiques, demos, and mentorship.

    (While pursuing a Masters in Computer Science)

  • Life Drawing TA (Student) at Otis College of Art & Design
    Los Angeles, United States of America
    September 2006 - January 2009

    Assisted in teaching fundamentals of anatomy, form, and gesture through critiques, demos, and mentorship.

    (While pursuing a Bachelors in Digital Media)

  • Concept Artist (Intern) at Amalgamated Dynamics
    Los Angeles, United States of America
    July 2008 - August 2008

    Developed character concept art in collaboration with Oscar winning Effects Designer, Tom Woodruff Jr.

  • Concept/3D Artist (Intern) at Dream Machine Studio
    Los Angeles, United States of America
    May 2008 - August 2008

    Created art and orthographics for in-game characters, as well as modeling and texturing characters, and game assets

  • 3D Artist (Intern) at Institute for Creative Technologies
    Los Angeles, United States of America
    June 2007 - August 2007

    Modeled and textured 3D assets for an immersive tactical simulator for the Department of Homeland Security