After a Bachelors in Digital Media, and Masters in Computer Science, I began work in the game industry in 2011 - Where I specialize in broad-spectrum rapid ideation, character design, and illustrated UI assets.
I have a great love of high energy teams, collaborative environments, and complex design problems. And having worked on both small teams of less than five, and full productions of over 200, I adapt quickly to new tasks, communicate effectively across multiple disciplines, and always endeavor to energize every team I work with.
Creating UI, game and marketing assets, as well as assisting in the artistic direction and development of the upcoming Steam game 'Enemy On Board'
Designing characters, props, logos, and UI assets for clients such as Riot Games, PUBG, and Super Evil Mega Corp
Worked on multiple Champions and over 40 Skins for League of Legends; Collaborated extensively with the world building team on crests and logos for the various League of Legends factions; As well as helping to design trophies, medals, and championship rings for eSports tournaments, including the World Championship ‘Summoner's Cup’
Assisted in teaching fundamentals of 3D modeling, texturing, rigging and animation, through critiques, demos, and mentorship.
(While pursuing a Masters in Computer Science)
Assisted in teaching fundamentals of anatomy, form, and gesture through critiques, demos, and mentorship.
(While pursuing a Bachelors in Digital Media)
Developed character concept art in collaboration with Oscar winning Effects Designer, Tom Woodruff Jr.
Created art and orthographics for in-game characters, as well as modeling and texturing characters, and game assets
Modeled and textured 3D assets for an immersive tactical simulator for the Department of Homeland Security